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Tekken 7 julia frame data
Tekken 7 julia frame data




tekken 7 julia frame data

"Now, Tekken 7 will have among some of the best tools in fighting games even discounting the addition of frame data considering it will teach you how to properly punish each character's individual attacks as well as go back over match footage and give players personalized feedback to improve upon." Paying developers, producers and testers takes time, money and other resources that need to be weighed out for what benefits the product as a whole because it is a commercial release made to make Bandai Namco money. Games like Street Fighter 5 added frame data and other modes after initially hitting shelves, but that's still a big decision that had to be made within the production staff. This is one of the reasons I originally opposed the frame data feature."Īdding brand new features to games post-launch is something that a lot of players want, but is still not something we see all too often in bigger productions due to shifting focuses and lowered financial push. "In addition, the number of characters is huge. "Tekken is a game 'a lot of animation files per character in the history of video games,'" said Harada on Twitter after he was asked how hard the feature was to implement.

tekken 7 julia frame data

It is a bummer in the current climate that Tekken 7 would launch without the option to see frame data in-game, but longtime director and producer, Katsuhiro Harada, originally felt it would too much work for what it would mean for a small percentage of players. Tekken 7 wrapped its major production cycle back in 2017 which means that its post-production budget and staffing almost assuredly largely dropped off and made the developers choose very carefully what would end up in updates and season passes.






Tekken 7 julia frame data